Strike
A warm amber tip means the fish is on. Tap that rod before the ring around the tip runs out.
strike before the dark
Six rods in the stand, one lamp burning down, and a fish on any of them. When a tip glows amber, strike it before the ring runs out — that is the whole game, and it will keep you up all night.
the stand, live · tap the warm tip
Read the tip
Every rod tells you what it is doing before you touch it. Learn these three and you can play the whole night blind.
A warm amber tip means the fish is on. Tap that rod before the ring around the tip runs out.
Violet is triple points and four seconds of light — but the window is shorter than a normal bite. Take it first.
A trembling cold-blue tip is drifting weed, not a fish. Strike it and you spook the swim: three seconds of light gone.
How to play
No swipes, no menus mid-run, nothing to learn beyond the tip colours. The night does the rest.
The lamp burns down the whole night. Every fish tops it back up, every mistake drains it. At zero the night is over.
Hitting a rod that has not bitten costs light too. Hands off until the tip lights up — patience is a mechanic here.
Four clean strikes double your points, eight triple them, fourteen pay five times. One miss and it is back to one.
Every fifteen seconds another tempo: more rods, shorter windows, and weed that bends the rod almost as hard as a fish.
Land the fish, make the points, or hold the night before the lamp goes. Clearing a level opens the next one.
70% clean strikes earns two stars, 90% earns three. Anyone can clear a level; almost nobody three-stars Last light.
What you get
Four difficulties from dusk to last light, each with its own goal, lamp and weed. Stars carry over; the ladder does not forgive.
No cap, no finish line. The tempo keeps tightening past the written ladder until no stand holds out. Chase your own best.
x2, x3, x5. The scoreboard rewards a cool head far more than a fast one — one greedy strike wipes the whole run.
Four rods become six, windows shrink from nine tenths of a second to a quarter, weed doubles. It steps every fifteen seconds.
Six species, every trophy, your heaviest fish and your longest night, all filed away run after run.
Portrait, one hand, no account and no connection needed. A night lasts a couple of minutes — or as long as you last.
The logbook
Rarer fish pay more and stay on longer. The wels is a one-in-twenty night-maker — and it can go thirty kilos.
The ladder
Twelve nights, four moods. Each one bends the tempo, the lamp and the weed a different way.
dusk · wide windows, a slow lamp
midnight · the night as it is
small hours · tight windows, thick weed
last light · no stand holds out
Get in touch
One person builds this game. Everything that lands in the inbox gets read, and the good ideas end up in the next night.
Free on the App Store. One finger, one night, and one more try after that.